Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Monday, July 07, 2025

25 Years of Final Fantasy IX

Illustration by Toshiyuki Itahana showing Garnet and Zidane with the Final Fantasy IX 25th anniversary logo.


25 years ago today one of the best entries in the Final Fantasy series was released. At first glance, it's easy to consider Final Fantasy IX as a light and whimsical title, especially in the shadow of FFVII. But anyone who has played the game knows that beyond its colourful characters and gorgeous scenery, it explores themes of existentialism, identity, finding your chosen family, finding love and acceptance as you are, and also finding yourself and what it means to carve your own path and to make the choices that define you, despite your past or what inner or outer darkness you are fighting against.

It's a story that asks some very deep questions about dealing with depression, the meaning of life, and the fear of death and loss, that ultimately rejects nihilism by emphasising how even the realisation that existence is temporary and mortality is inevitable doesn't diminish the importance of connecting, loving, sharing, hoping, experiencing the little moments, and fighting for a better world. It's one the most beautiful and hopepunk games to have come out in the last few decades that remains more relevant than ever, and is well worth discovering even today.

Illustration by Yuya Ishihata/ Square Enix


Illustration by Toshiyuki Itahana / Square Enix

Wednesday, April 30, 2025

Full Throttle (1995) - 30 years of “Motorcycles. Mayhem. Murder.”


Today marks the 30th anniversary of Full Throttle, released on April 30, 1995. A cult classic little gem from the golden age of LucasArts point-and-click adventure games. Tim Schafer's first solo project, featuring biker gangs, storytelling and cutscenes that draw inspiration from the Mad Max films, a protagonist who gets wrongfully framed for murder, a distinct cinematic style, and a soundtrack by The Gone Jackals.

Ben, the main character, was voiced by Roy Conrad, while Mark Hamill voiced the game's villain. Despite its planned sequels never getting off the ground, and the title being relatively short, Full Throttle has more than managed to perfectly stand out on its own thanks to its humour, memorable story and characters, and its fresh new approach to the adventure game genre. Decades later, it still deserves all the love it's getting, and if you've never played it, the 2017 remaster is an excellent way to fix that.

Monday, March 31, 2025

ARC Read - The Age of Video Games: A Graphic History of Gaming from Pong to VR and Beyond

I got my hands on an advance copy of 'The Age of Video Games: A Graphic History of Gaming from Pong to VR and Beyond', written by journalist Jean Zeid and illustrated by Émilie Rouge, a graphic novel that sets out to cover the long history of video games as a medium. As someone who has been fascinated by games since the age of 5, I found the concept extremely interesting, and having read the entire thing I can say that the book certainly did not disappoint.

'The Age of Video Games' has its two protagonists, Jean and Émilie themselves, travel through time, and sometimes into the worlds of each specific game they are referencing, telling the story of how video games started as a concept, how they interconnect with the history of programming and the personal computer, and how they evolved into the global industry that is now an inseparable part of modern pop culture. There are also many mentions of the people who helped shape the gaming medium, from the early days of the Atari and on. It was good seeing some lesser known names appear, and also seeing the many, many women who have been a part of gaming history since the beginning, being mentioned and credited for their contributions too.

The book wins major points for using comic book format to tell its story. Having the reader being flooded with facts could have become boring very soon, but the beautiful, colourful illustrations accompanying the banter really kept things interesting. I loved the art, and I loved all the video game references and how it changed and adapted accordingly when it depicted different worlds and characters. It kept a solid balance between remaining consistent and making each homage immediately recognisable.

Of course it was impossible to reference every single game, but the book really does an impressive job in covering a lot of ground in that regard. Apart from the big players that one cannot omit when talking about the history of gaming, it was nice seeing indie titles also referenced. On a personal level, it was also good seeing games like 'Full Throttle', 'Maniac Mansion, and 'Grim Fandango' pop up as well. If I had a nitpick, it was that the modern slang sometimes felt a bit inorganic, but admittedly the jokes between the two characters did land for me.

It's a read I'd recommend to anyone with an interest in the history of gaming, as it's a love letter to the medium written with a lot of knowledge and a lot of love for the subject matter.

A big thank you to Andrews McMeel Publishing for providing me with a copy.

The book is expected to be published on July 22, 2025.

Sunday, April 21, 2024

The Fallout Show is Apocalyptically Good



Even after the huge success of The Last of Us TV show, it was still hard to have very high expectations when it comes to a live-action production based on a beloved video game series, given how many such attempts missed the mark completely. In that regard, Fallout on Prime was a feat and such a pleasant surprise, managing to be both a worthy adaptation of the world of the games, and remain a solid post-apocalyptic Sci-Fi show that can completely stand on its own.

One of the most impressive things about the show is that it can be watched by both people who love the games and are familiar with the backstory and some of the things that are not initially revealed to the audience, and by people who are totally new to this world, with the latter group not feeling like they are missing on anything. The way the story builds up keeps you hooked from the first episode, and certain crucial plot points are revealed quite cleverly, showing important details in a way that is both interesting to someone unfamiliar with the games and at the same time doesn't become boring to those who already have an idea of what is actually going on.

It's clear that the show is made by people who genuinely love the source material. There are countless references and nods to the games, locations, plot points, items, even parts of the gameplay scattered throughout every episode, done in a way that feels totally sincere and not gimmicky or cheap. It's also commendable how they managed to maintain such a perfect balance between the themes of a nuclear bombing that had a severe impact on humanity and the trademark dark humour of the Fallout series. Plus the way music is utilised as part of storytelling throughout the show, especially in the opening scene, is nothing short of brilliant.

A big reason for the show's success is the story and the characters, who were practically created from scratch as a standalone part of the Fallout universe. The main cast does a great job in bringing their characters to life. Aaron Moten, Ella Purnell, Walton Goggins, and Kyle MacLachlan all deliver fantastic performances. Lucy is a likeable protagonist, and her naivete comes off as believable, given her circumstances, but always makes her look like someone whose heart is in the right place, rather than making her the butt of the joke. Even when she steps outside the safety of her vault and she slowly starts getting disillusioned as she sees a side of the world she didn't know existed, her core characteristics as a character remain unchanged. Which is quite refreshing.

In general, the show succeeds in avoiding to cross the line separating dire circumstances from full nihilism, allowing its characters to maintain their depth and heart and not appear totally one-sided. In the Ghoul's case in particular, the combination of good writing and Walton Goggins' emotional performance, despite him wearing a ton of prosthetics, allows the character to appear as multifaceted, even sympathetic, beyond his questionable actions and motives. Similarly, Maximus' journey, growth, and change of perspective feel both engaging and realistic. And the way the first season ends allows for a ton of
possibilities as to where the story can go. Really looking forward to the now confirmed Season 2.

Friday, July 07, 2023

Trying the Moguri Mod on the 23rd Anniversary of Final Fantasy IX

 

It's the 23rd anniversary of Final Fantasy IX, one of the most well-written, heart-warming, deep and moving installments of the franchise, featuring some of the most memorable and complex Final Fantasy characters and exploring themes about life, death, and one's purpose in life.

Unsurprisingly I caved and grabbed FFIX on the Steam sale. Playing at 1440p, modded with the Moguri Mod (available here), and for a port of a 23 year old game it both plays and looks impressively good!

So I'm spending the weekend indulging in some wholesomeness and a little existential dread, courtesy of the most lovable black mage.





Originally posted on Mastodon

Trying the Moguri Mod on the 23rd Anniversary of Final Fantasy IX

Wednesday, June 28, 2023

Discovering the 1986 'Labyrinth' Graphic Adventure Game, 37 years later

After David Fox gave me the idea, today I'm playing the 1986 'Labyrinth' graphic adventure which was based on the film. Beyond the involvement of Douglas Adams, the game has quite an interesting premise, as you play as a character with the name and gender you choose, wearing a shirt in the colour that you pick, going to watch the film and being drawn into it by Jareth, having to solve several puzzles before 13 hours pass in order to escape.






Originally posted on Mastodon


Discovering the 1986 'Labyrinth' Graphic Adventure Game, 37 years later

Saturday, May 06, 2023

Return to Monkey Island is a Beautiful Love Letter to the Series

 The Monkey Island games were my introduction to point-and-click adventures and will always have a special place in my heart. From the start, 'Return to Monkey Island' gives the exact same vibe. It feels both like playing another chapter in the Monkey Island series, and at the same time the new aspects make it feel better tailored for modern point-and-click gaming. Personally, I find the art style just beautiful too. Hits right in the nostalgia.

 

 The refresher dialogue you get in 'Return to Monkey Island' when coming back to the game after a couple of days of not playing, asking if you remember where you left off and giving you the option to get a brief reminder of the story so far and your current objectives, or just get right back into the game, is such a neat feature. More games should be doing this, please.

 



 Originally posted on Mastodon.
 

Return to Monkey Island is a Beautiful Love Letter to the Series

Thursday, October 24, 2013

Chaos on Deponia (Review)

Chaos on Deponia cover art.
Daedalic’s first Deponia game managed to provide a perfectly old-school point-and-click adventure experience while feeling completely fresh. So, Chaos on Deponia, the second part of the trilogy, coming out just a few months after the first game, is definitely great news. Keep in mind that the game picks up directly after the ending of the first, so if you still haven’t played it, you can expect heavy spoilers.
 

Tomb Raider 2013 (Review)

The name Lara Croft is certainly one most gamers are familiar with, even if they haven’t even touched a Tomb Raider game in their lives. Believe it or not, it has been almost 17 years since we were first introduced to the English archaeologist who eventually grew to become probably the most iconic female character of the industry. And even though, in the long run of Tomb Raider games, there have been both hits and misses, Lara’s name alone was more than enough to draw attention to a title.

The Walking Dead: Survival Instinct (Review)

    
 The Walking Dead franchise seems to be made out of gold. From the highly popular comic books to the AMC series and the recent adventure game by Telltale, Robert Kirkman’s version of the ‘zombie apocalypse’ has had success written all over it. Walking Dead: Survival Instinct is the newest gaming installment of the series, and this time it comes in the form of an action/FPS game, which initially might seem even more fitting of the franchise than a classic adventure game with minimal action.

The Cave (Review)

Fans of old-school adventure games are most likely familiar with Ron Gilbert’s work which includes Day of the Tentacle, Maniac Mansion, and the Monkey Island games. Therefore, a new game created by Gilbert is bound to have his trademark style and brilliant humour. Even though The Cave is an adventure-platformer rather than a classic point-and-click, it still manages to be an excellently written and quite enjoyable title that won’t disappoint Gilbert’s fans.

DmC: Devil May Cry (Review)

The Devil May Cry game series has acquired a huge fanbase since it was first introduced in 2001, and it is considered a classic among hack n’ slash fans. So when a reboot of the series was announced it was met with both great excitement and skepticism. This time around the DMC game is developed by Ninja Theory, the team behind Heavenly Sword and Enslaved: Odyssey to the west. Perhaps the most controversial issue was not the game itself but the new style of Dante - the game’s main protagonist - which many believed that did not fit the character.
 

Being a big fan of the franchise I have to admit that I also was a bit skeptical, but on the other hand you cannot really judge a game until you play it, and in the end the new DMC, no matter the changes, is still a worthy part of the Devil May Cry franchise. 

 
Although there are quite a few differences from the older games DMC still maintains a similar core when it comes to the story. This Dante is much younger, follows a rather “carefree” lifestyle, and doesn’t seem to be giving much of a damn about anything. He is also a bit more vulgar than his witty older self. Where in the previous games Dante was half-demon and half-human this time around his origin story has been slightly changed, making him a nephilim, a demon-angel hybrid, which grants him the power to see and also harm demons. In this modernized version of the story demons have crossed from their parallel dimension called Limbo to the human world; they live in disguise among people and they have managed to get total control over the media, which consequently allows them to also have control over the majority of the human population.



Of course not all humans have become the mindless pawns of the demons; an organization by the name of ‘The Oder’ has been formed trying to break their control over people. After Dante faces an unexpected attack, the Order - whose overall modus operandi clearly draws inspiration from V for Vendetta and the ‘Anonymous’ hacker group -manages to convince him to join them in their cause. In general, the story plays on the notion of demons using the media in order to hypnotize the masses and keep them in hand, which is an interesting premise and is executed quite well. The plot may be rather different than the one of the original series but there are little references scattered all over the game showing that the people in Ninja Theory not only did their homework but are also quite familiar with the Devil May Cry lore.


Among the new characters introduced in DMC is Kat, the game’s main female protagonist who serves fundamentally as a guide for Dante in his quests. Although Kat may not be as imposing as Trish, she is sweet and quite likeable, and she is devoted to the Order’s cause. Kat is not a clear love interest for Dante but she does serve as a catalytic factor for him to start caring about things, and also acts as the voice of reason when he starts becoming a bit too arrogant. Overall, the quality of both the voice acting and motion capture is quite high and gives the game a rather realistic feeling. 

 
The first thing one will notice playing the game – besides the protagonist’s new hairstyle – is the urban/contemporary scenery which replaces the gothic locations of the previous titles. The various levels are diverse, cleverly designed and full of detail, and the atmosphere is certainly one of the strongest aspects of DMC. Perhaps the only problem that the title has considering the graphics is the few frame-drop issues which appear in the PS3 version. On the other hand, it is obvious that a lot of work was put in creating the game, the graphics are superb and the cutscenes blend quite smoothly with the gameplay.




 

If there is one part of DMC that truly remains faithful to the previous Devil May Cry games that’s the combat system. Although it has been significantly refurbished, it basically uses the same fighting mechanisms. Dante uses his trademark Rebellion sword as a melee weapon and his Ebony and Ivory firearms, but there are also a few other weapons to be acquired throughout the game. Being a nephilim, Dante also possesses both angelic and demonic powers which are always available and can be activated by pressing and holding the corresponding trigger button for each. His angelic powers tend to be quicker but less damaging when it comes to attacks where his demonic powers are slower but stronger. These powers also allow Dante to perform several grabbing and pulling moves, and quickly reach certain areas while moving around, but they also come in handy when creating special fighting combos. In fact, some enemies can only be weakened by using an angelic or demonic attack.


Speaking of combos, the series’ trademark stylish ranking system is also present in DMC. Depending on the kind of combo the player makes and their ability to maintain a specific fighting style during battle they receive a certain grade ranging from Dirty to SSSensational. Veterans of the series will soon notice that it is considerably easier to achieve the SS and SSS ranks in DMC than it was in the previous games. Reaching a rank of S or above will also slightly boost Dante’s speed for a while. The more enemies Dante strikes the more his Trigger Gauge fills, which eventually allows him to activate his Devil Trigger, a special ability which unlocks his full power potential. For the brief period that the Devil Trigger is activated Dante receives a boost in strength, speed and vitality, and is also able to somewhat manipulate his surroundings to his advantage. Additionally, while in Devil Trigger mode Dante’s appearance changes, giving him white hair, a red gleam in his eyes, and a red coat. Undeniably the game’s combat system is brilliantly designed, however, it does lack a lock-on feature which certainly is a disadvantage. Basically it is impossible to target a specific enemy, and while this is not much of a problem when battling just a couple of opponents, it can become frustrating during large battles and crucial moments where some fighting strategy is needed. Nevertheless, the battles are fluid, the combos are quite stylish and the overall gameplay is among the most enjoyable experiences that recent games have to offer.



 

During their first playthrough players have three difficulty options, Human, Devil Hunter and Nephilim, which are the equivalent of easy, medium and hard. Still, experienced hack n’ slash fans are not going to find the game very challenging, even in Nephilim mode. This could be considered a letdown if there weren't another 4 challenge modes to unlock after the game is completed. For those who want a more demanding experience DMC features the Son of Sparda and Dante Must Die modes, both of which are significantly harder to play. Additionally, there is the Heaven or Hell mode, where both the enemies and Dante die after only one hit, and the Hell or Hell mode, where enemies have to be fought as normal but Dante still dies after a single strike. These additional modes and a series of other unlockables, including costumes and extra missions, give the game great replayability.


In the end the comparison between DMC and the previous Devil May Cry games is inevitable, but it is also a bit unfair, as the title more than holds its own, even as an individual game. Dante may not be exactly how we remember him but he still manages to become likeable and eventually also grow as a character. The story is interesting and is set up quite well and the gameplay is polished and rather addictive. In a nutshell, DMC is an excellent game that hack n’ slash and action enthusiasts will surely enjoy. Fans of the series should also definitely give it a chance as it respects the source material and creates a different – and quite interesting - take on the story while maintaining some of the core aspects that made the previous titles so enjoyable.





Overall: 85/100


Originally written for New Game Network




Wednesday, May 29, 2013

The Walking Dead: Season 1 (Review)


There is no doubt that when it comes to movie, TV show or comic book video game adaptations there have been more misses than hits, so naturally when a game based on the Walking Dead franchise was announced many kept their hopes low, especially since it was going to be an episodic point-and-click adventure. On the other hand, the studio responsible for the title’s development was Telltale Games, and if there is one thing that these guys have shown us is that they know how to create great games while fully respecting their source material. Fortunately, from the very first episode, the game proved more than worthy of Telltale’s reputation.

Zone of the Enders HD Collection (Review)

Not many mecha games make it outside Japan, but Hideo Kojima’s (of the Metal Gear series) Zone of the Enders and Zone of the Enders: the 2nd runner, which were released in 2001 and 2003 respectively for Playstation 2, are two of the few exceptions. After Konami’s recent releases of the Silent Hill and Metal Gear HD collections the time has come for the ZOE franchise to come to the PS3. This new collection is naturally smaller, considering that there were only two ZOE games released – not counting the Zone of the Enders: The Fist of Mars, which was released for the Game Boy Advance and cannot be included for obvious reasons.

To The Moon (Review)

To The Moon cover art
 
Among the large number of indie titles that have been published the last couple of years there have been a few special games which provide a genuinely captivating experience. To the Moon is without a doubt one of those cases; created mostly by one person, game designer and composer Kan Gao, the game is the first title to be published by Gao’s indie development team, Freebird Games.

Saturday, May 25, 2013

Lucius (Review)

Lucius is a horror/adventure game by new Finnish developer ‘Shiver Games’. The game features a young boy, who also happens to be the son of Lucifer, and is evidently inspired by ‘The Omen’ trilogy (or quadrilogy if you really want to include the fourth part); of course the game creators clearly acknowledge that, as Lucius pays homage to the classic evil/demonic child horror movies. Additionally, they have decided to give the title a rather original twist, giving the player the chance to play as the murdering 6 year old.

Deponia (Review)

 
Deponia is the latest title to come from German developer Daedalic Entertainment, a company who has given us some of the best classic adventure games of the past few years. Following a more or less similar style to the company’s previous titles, Deponia is a solid game with a rather original premise which is executed quite well.

The Testament of Sherlock Holmes (Review)

 
Sherlock Holmes is perhaps one of the most recognizable literature characters, and undoubtedly no other genre suits Sir Arthur Conan Doyle’s character more than adventure games. Thus, it is no surprise that The Testament of Sherlock Holmes is the eighth installment of the Adventures of Sherlock Holmes series by Frogwares.

Resonance (Review)

 
It took quite some time, a lot of devotion and a kickstarter campaign to make Resonance a reality, but this is not the only reason this indie game is a pretty unique case. Resonance is a 3rd person point-and-click adventure game in its purest form. Above all, the game is an homage to the classic adventure games of the 90s.

The Amazing Spider-Man (Review)

With every comic book movie release there comes the necessary game tie-in. For this new Spider-Man game Activision relies once more on Beenox, the developer studio behind ‘Spider-Man: Shattered Dimensions ‘and ‘Spider-Man: Edge of Time’. The game’s story is not the usual re-telling of the movie’s events but rather a continuation of the movie, picking off after the movie has ended. Even though there aren’t that many spoilers, it’s better to play the game after watching the movie since a few key plot points are (unavoidably) revealed.

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